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Sculptris paint mode checker pattern
Sculptris paint mode checker pattern















Nobody will accept that all modes are fused into one without having presets of custom sub-modes.īut if one day, we have entire freedom to decide to create custom modes made of any set of tools, current modes will probably be used as default presets. What is equivalent to let user define several custom modes.

Sculptris paint mode checker pattern pro#

When Sculptris Pro is enabled, brushes will modify the topology of your model on the fly to ensure that the brush shape is accurately maintained. Way to avoid that is to let user define set of tools he uses to show them, and ignore the ones he don’t use by hiding them.īut if mode is only made of essential tools to workflow, way to solve that is to let user define several sets of tools. Sculptris Pro is a global editing mode for ZBrush that provides unique behavior for multiple sculpting and painting brushes. UX consequence is a lack of direct access to tool. Logical consequence of that is hiding a part of them, having them out of sight. That has nothing to do with pertinence to increase amount of tools. If you increase amount of tools, you increase keymap conflicts probability and need to complicate shortcuts (amount of keys available on keyboard is not increasing). Keymap is structured per workspace, per editor, per mode + per active tool. That is already not great for modes where a dozen of tools are hidden in a group of tools or out of frame of editor. The toolbar is not made to handle an hundred of tools. I am saying that current solutions are not pertinent to handle that. I am not saying that modes should not grow and handle more tools.

sculptris paint mode checker pattern

It is a long term target to allow users to create their custom mode where they choose what tool to keep or not.īut for the moment, it should be seen as a step into good direction to merge two existing paint modes into a unique one. It is better to use one key press to limit UI to paint tools well organized, than to have to scroll toolbar, to have to click to reveal a paint tool in a group or to have to use a shortcut made of a combo of 3 keys to call a tool because there is not enough keys in keyboard for the amount of tools. It would not be a lost of time to switch to another mode. There is no benefit to keep tools into same mode.

sculptris paint mode checker pattern

That is a crowded Properties tab.Ĭurrently, there is no brush able to sculpt and paint at same time. In Mode Options tab, in properties, panels about painting slots, masking and painting options will have to be added to Remesh, Symmetry, Sculpt Options panels. So, compared to current master’s sculpt mode, only using one mode for sculpt&paint would correspond to 51+12+7 = 70 tools in toolbar. Proposal is adding 7 tools dedicated to painting. There are 12 sculpt tools in sculpt-dev branch, waiting to be added to sculpt mode.Ĭurrent experiments about painting in sculpt mode, in this branch or in master, are only exposing 4 tools : a Paint brush, a Smear brush, Color Filters and Mask by color. In recent Blender’s history, amount of sculpt tools tripled. Dan2 already replied that having all tools in one mode will result in a crowded UI.















Sculptris paint mode checker pattern